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Unreal库试用
28EXP 2020年12月12日

按照https://www.bilibili.com/video/BV1Rf4y1v7xb这个里面的pdf,在vs2019中,并没有看到plugins的目录,将下载的plugins拷贝到指定位置,同时也右键创建了。

sln可以编译通过,但是在unreal中看到supermap插件已启动,没有supermap和map资源

1个回答

您好,在Unreal中使用我们超图的插件不需要在vs的编译,直接按照文档去配就行
6,077EXP 2020年12月14日

您好,谢谢回复。下载的https://www.bilibili.com/video/BV1Rf4y1v7xb这个库。文档提示要编译了。还有其他文档和可用资源下载吗?谢谢

您那边用的是哪个版本的Unreal,我这边先测一下

您好,配置好之后进入UE界面,在右下角视图选项里面勾选‘显示插件内容’

您好,UE_4.25.4,谢谢
环境:VS2017、UE4.25.4

文档:SuperMap Scene SDKs 10i(2020) for game engines_Unreal Engine_CN文件夹中的,SuperMap Scene SDKs_Unreal Engine使用手册.pdf“之后进入*.sln 的 C++工程中,此时可以看见 Plugins 文件夹下的 SuperMap 插件已经挂载”
成功。

问题:VS中看不到Plugins目录

使用http://support.supermap.com.cn/DownloadCenter/ProductPlatform.aspx这个版本提示

the following modules are missing or built with a different engine version:SuperMap,Would you like to rebuild them now?

而VS工程提示编译成功

启动重新生成…
1>------ 已跳过全部重新生成: 项目: UE4, 配置: BuiltWithUnrealBuildTool Win32 ------
1>没有为此解决方案配置选中要生成的项目 
2>------ 已启动全部重新生成: 项目: SuperMapSampleUE, 配置: Development_Editor x64 ------
2>Cleaning SuperMapSampleUEEditor and UnrealHeaderTool binaries...
2>Creating makefile for SuperMapSampleUEEditor (no existing makefile)
2>Parsing headers for SuperMapSampleUEEditor
2>  Running UnrealHeaderTool "F:\0009_GIS_3D\SuperMapSampleUE\SuperMapSampleUE.uproject" "F:\0009_GIS_3D\SuperMapSampleUE\Intermediate\Build\Win64\SuperMapSampleUEEditor\Development\SuperMapSampleUEEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\Administrator\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
2>Reflection code generated for SuperMapSampleUEEditor in 7.128007 seconds
2>Building SuperMapSampleUEEditor...
2>Using Visual Studio 2019 14.28.29334 toolchain (D:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.28.29333) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
2>Building 9 actions with 8 processes...
2>  [1/9] Default.rc2
2>  [2/9] SharedPCH.Engine.ShadowErrors.cpp
2>  [3/9] SuperMapSampleUE.init.gen.cpp
2>  [4/9] SuperMapSampleUEGameModeBase.cpp
2>  [5/9] SuperMapSampleUEGameModeBase.gen.cpp
2>  [6/9] SuperMapSampleUE.cpp
2>  [7/9] UE4Editor-SuperMapSampleUE.lib
2>    ���ڴ����� F:\0009_GIS_3D\SuperMapSampleUE\Intermediate\Build\Win64\UE4Editor\Development\SuperMapSampleUE\UE4Editor-SuperMapSampleUE.lib �Ͷ��� F:\0009_GIS_3D\SuperMapSampleUE\Intermediate\Build\Win64\UE4Editor\Development\SuperMapSampleUE\UE4Editor-SuperMapSampleUE.exp
2>  [8/9] UE4Editor-SuperMapSampleUE.dll
2>    ���ڴ����� F:\0009_GIS_3D\SuperMapSampleUE\Intermediate\Build\Win64\UE4Editor\Development\SuperMapSampleUE\UE4Editor-SuperMapSampleUE.suppressed.lib �Ͷ��� F:\0009_GIS_3D\SuperMapSampleUE\Intermediate\Build\Win64\UE4Editor\Development\SuperMapSampleUE\UE4Editor-SuperMapSampleUE.suppressed.exp
2>  [9/9] SuperMapSampleUEEditor.target
2>Total time in Parallel executor: 36.67 seconds
2>Total execution time: 47.04 seconds
========== 全部重新生成: 成功 1 个,失败 0 个,跳过 1 个 ==========

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