Recordset recordset = null;
if (m_sceneControl.Scene.FindSelection(true)[0] != null)
{
m_selection = m_sceneControl.Scene.FindSelection(true)[0];
recordset = m_selection.ToRecordset();
Geometry3D geometry3D = recordset.GetGeometry() as Geometry3D;
Scene sce = this.m_sceneControl.Scene;
sce.FlyCircle(geometry3D, 0.0001);
}
这是我写的代码,运行后是整个球体进行旋转,不是整个三维模型数据绕选择模型旋转,怎么解决,是数据场景绕选择物旋转