资源中心下载SuperMap 3D SDKs 11i(2022) Beta for High-Fidelity Rendering_Unreal Engine,使用Epic Games Launcher下载Unreal Engine4.26与4.27引擎。
下载成功后,当不导入超图插件时候,可以正常运行且打包。
当在工程中新建“Plugins”导入SuperMap 3D SDKs_Unreal Engine插件后,可以运行超图的map中的Sample_BIM,但无法打包(4.26与4.27均出现),不过可以正常运行
错误信息如下:apCheck: 地图检测完成:0个错误、0个警告、完成用时0.13毫秒。
LogFileHelpers: Loading map 'Sample_BIM' took 0.271
LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
LogMainFrame: Selected target: us427supermap
LogLauncherProfile: Unable to use promoted target - receipt ../../../../../UE_WorkSpace/us427supermap/Binaries/Win64/us427supermap.target is not for a promoted target
UATHelper: 打包 (Windows (64-bit)): Running AutomationTool...
UATHelper: 打包 (Windows (64-bit)): Parsing command line: -ScriptsForProject="D:/Program Files (x86)/UE_WorkSpace/us427supermap/us427supermap.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="D:/Program Files (x86)/UE_WorkSpace/us427supermap/us427supermap.uproject" -cook -stage -archive -archivedirectory="D:/Program Files (x86)/UE_WorkSpace" -
package -ue4exe="D:\Program Files (x86)\UE_4.27\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -target=us427supermap -clientconfig=Development -utf8output
UATHelper: 打包 (Windows (64-bit)): Setting up ProjectParams for D:\Program Files (x86)\UE_WorkSpace\us427supermap\us427supermap.uproject
UATHelper: 打包 (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: 打包 (Windows (64-bit)): Running: D:\Program Files (x86)\UE_4.27\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe us427supermap Win64 Development -Project="D:\Program Files (x86)\UE_WorkSpace\us427supermap\us427supermap.uproject" "D:\Program Files (x86)\UE_WorkSpace\us427supermap\us427supermap.uproject" -NoUBTMakefiles -remoteini="D:\Program Fil
es (x86)\UE_WorkSpace\us427supermap" -skipdeploy -Manifest="D:\Program Files (x86)\UE_WorkSpace\us427supermap\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\lenovo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+UE_4.27+UE_4.27\UBT-us427supermap-Win64-Development.txt"
UATHelper: 打包 (Windows (64-bit)): ERROR: Unable to instantiate module 'UnrealEd': Unable to instantiate UnrealEd module for non-editor targets.
UATHelper: 打包 (Windows (64-bit)): (referenced via Target -> SuperMap.Build.cs -> MaterialEditor.Build.cs -> MaterialUtilities.Build.cs)
PackagingResults: Error: Unable to instantiate module 'UnrealEd': Unable to instantiate UnrealEd module for non-editor targets.
UATHelper: 打包 (Windows (64-bit)): Took 4.0990168s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: 打包 (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\lenovo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+UE_4.27+UE_4.27\UBT-us427supermap-Win64-Development.txt)
UATHelper: 打包 (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: 打包 (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: Took 0.013418 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
LogSlate: Took 0.001360 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/NotoNaskhArabicUI-Regular.ttf' (144K)
LogSlate: Last resort fallback font was requested. Font: '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf', Character: 'Ա (U+0531)'
LogSlate: Took 0.073042 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)
LogEditorViewport: Clicking Background
已经确认的有工程文件名称不包含中文,且已经尝试删除 Web427 文件夹,但均无法解决。
请问如何将Supermap插件加载后能进行打包处理呢?