SuperMap Objects.NET开发;可以通过设置GeoRegion的Style3D属性设置顶部纹理和侧边纹理。
geoRegion3D.Style3D = m_textureForm.GeoStyle3D;
//TODO:AddExcavationRegion函数调用
sceneControl.Scene.GlobalImage.AddExcavationRegion(geoRegion3D, "ExcavationRegion");
this.m_geoStyle3D.BottomAltitude = 0;
this.m_geoStyle3D.ExtendedHeight = (-1) * Convert.ToDouble(this.m_textBoxDepth.Text);
this.m_geoStyle3D.SideTextureFiles = new String[] { this.m_textBoxSideTextureFile.Text };
this.m_geoStyle3D.TilingU = Convert.ToDouble(this.m_textBoxSideTillingU.Text);
this.m_geoStyle3D.TilingV = Convert.ToDouble(this.m_textBoxSideTillingV.Text.ToString());
this.m_geoStyle3D.TopTextureFile = this.m_textBoxBottomTextureFile.Text;
this.m_geoStyle3D.TopTilingU = Convert.ToDouble(this.m_textBoxBottomTillingU.Text.ToString());
this.m_geoStyle3D.TopTilingV = Convert.ToDouble(this.m_textBoxBottomTillingV.Text.ToString());
但是SuperMap iClient3D for webgl没有找到Style3D属性。
请问:webgl倾斜摄影开挖,如果不能设置GeoStyle3D设置顶部和侧面纹理,是否还有其它方式呢?