sceneControl.setOnTouchListener(new SceneTouchListener());
class SceneTouchListener implements View.OnTouchListener {
        long firClick = 0;
        long secClick = 0;
        @Override
        public boolean onTouch(View view, MotionEvent motionEvent) {
            int orgX = 0, orgY = 0;
            int offsetX, offsetY;
            switch (motionEvent.getAction()) {
                case MotionEvent.ACTION_DOWN:
                    orgX = (int) motionEvent.getX();
                    orgY = (int) motionEvent.getY();
                    System.out.println("我按下了:" + "orgX=" + orgX + "  orgY=" + orgY);
                    firClick = System.currentTimeMillis();
                    break;
                case MotionEvent.ACTION_MOVE:
                    offsetX = (int) motionEvent.getRawX() - orgX;
                    offsetY = (int) motionEvent.getRawY() - orgY;
                    System.out.println("我移动了:" + "orgX=" + orgX + "  orgY=" + orgY);
                    break;
                case MotionEvent.ACTION_UP:
                    orgX = (int) motionEvent.getX();
                    orgY = (int) motionEvent.getY();
                    System.out.println("我抬手了:" + "orgX=" + orgX + "  orgY=" + orgY);
                    break;
                case MotionEvent.ACTION_CANCEL:
                    System.out.println("我取消了");
                    break;
                default:
                    break;
            }
            return true;
         }
    }
Android 三维场景中监测手势, MotionEvent.ACTION_MOVE为什么不起作用?