构建一个视椎体
let frustum = new SuperMap3D.PerspectiveFrustum({
// 查看的视场角,绕Z轴旋转,以弧度方式输入
// fov: Cesium.Math.PI_OVER_THREE,
fov: SuperMap3D.Math.toRadians(30),
// 视锥体的宽度/高度
aspectRatio: 200 / 300,
// 近面距视点的距离
near: 10,
// 远面距视点的距离
far: 100,
});
let instanceGeo = new SuperMap3D.GeometryInstance({
geometry: new SuperMap3D.FrustumGeometry({
frustum: frustum,
origin: position,
orientation: orientation,
vertexFormat: SuperMap3D.VertexFormat.POSITION_ONLY,
}),
attributes: {
color: SuperMap3D.ColorGeometryInstanceAttribute.fromColor(
new SuperMap3D.Color(1.0, 0.0, 0.0, 0.5)
),
},
});
let primitive = new SuperMap3D.Primitive({
geometryInstances: instanceGeo,
appearance: new SuperMap3D.PerInstanceColorAppearance({
closed: true,
flat: true,
}),
asynchronous: false,
});
viewer.scene.primitives.add(primitive);