本人代码如下:
            DatasetVector datasetVector = (DatasetVector) dataset;
            //坐标新转换
            PrjCoordSys prjCoordSys = new PrjCoordSys();
            prjCoordSys.fromEPSGCode(4490);
            datasetVector.setPrjCoordSys(prjCoordSys);
            String datasetVectorName = datasetVector.getName();
            String cacheName = datasetVectorName + "@" + sourceName;
            Rectangle2D bounds = datasetVector.getBounds();
            OSGBCacheBuilder osgbCacheBuilder = new OSGBCacheBuilder(datasetVector, filePath, cacheName);
            osgbCacheBuilder.setFileType(CacheFileType.S3MB);
            osgbCacheBuilder.setBounds(bounds);
            Point3D position = osgbCacheBuilder.getPosition();
            Point3D point3D = new Point3D(position.x, position.y, position.z);
            osgbCacheBuilder.setPosition(point3D);
            osgbCacheBuilder.setMaterialType(MaterialType.NORMAL);
            osgbCacheBuilder.setUserIDField("SmID");
            boolean build = osgbCacheBuilder.build();
            //添加场景
            Scene scene = new Scene(workspace);
            Layer3Ds layers = scene.getLayers();
//            Layer3DSettingVector layer3DSettingVector = new Layer3DSettingVector();
//            GeoStyle3D style = new GeoStyle3D();
//            style.setFillForeColor(Color.BLACK);
//            layer3DSettingVector.setStyle(style);
//            Layer3D add = layers.add(datasetVector, layer3DSettingVector, true);
            Layer3D add = layers.add(filePath + "/" + cacheName + "/" + cacheName + ".scp", Layer3DType.OSGB, true);
            add.setEditable(true);
            add.setVisible(true);
            scene.ensureVisible(add);
            Scenes scenes = workspace.getScenes();
            scenes.add(datasetVectorName, scene.toXML());
工作空间中有一个模型数据集(model类型dataset),生成缓存之后,使用缓存文件方式添加场景图层,另存工作空间发布服务,进入scenes后用WebGL3D形式查看,看不到模型,如图:


但是以三维切片缓存方式发布服务(不用工作空间,用scp文件)就能看到模型,如图:
我想问一下是我缓存有问题还是场景图层有问题?谢谢